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Royal Suit
The white-haired Fisher King and a red-cloaked companion beside the water at sunset; Royal Suit scene illustration.

A narrative dynasty strategy RPG

The crown is yours.
The consequences
are everyone’s.

Rule through people. Choose what you stand for.
Build the legacy your heirs will inherit.

Follow the making of Royal Suit Steam page in preparation

In development · PC / Steam planned · No release date yet

What Suits You?Enter the realm 01 / A kingdom of people

A kingdom is more
than its king.

Arthurian Britain, around 500 AD. Beyond the court are fishing coves, working towns and people with lives of their own. Every order reaches someone.

A fishing pier beneath a distant hilltop castle at dawn; Royal Suit world illustration.
Royal Suit world illustration
Who will you be
when everyone needs
something from you?

Hear the petition.
Live with your answer.

Royal Suit is being built around a personal kind of rule: conversations, competing loyalties and the people affected by your decisions.

Townspeople gather among timber market stalls; an in-game situation illustration.
01 / The petition

The stalls are closing.
Your people are still at work.

Pay for a late session, rearrange the daylight market, or keep the hours? A small town’s problem becomes your decision.

A busy painted council hall with petitioners and clerks; scene illustration.
02 / The people

A court full of voices.
One person must decide.

Listen to governors and advisers. Their responsibilities give them reasons to disagree. Your answer belongs to you.

What will your heirs inherit?

The larger ambition is a dynasty shaped by its rulers: relationships, obligations and decisions that outlast a reign.

An evolving Unity prototype. Town development, trade and illustrated decisions are in testing. The full campaign and dynasty experience are still in development.

What Suits You?

Four governing philosophies. No easy division between right and wrong.

Hearts / Belief

“I do what is right.”

Compassion, loyalty and unity.

Spades / Truth

“I accept what is true.”

Reality and the weight of consequences.

Clubs / Action

“I do what must be done.”

Force, survival and resolve.

Diamonds / Order

“I create stability.”

Power, control and the price of security.

A kingdom
in the making.

I’m Tyler Trahan, a robotics software programmer building Royal Suit. Follow the art, the decisions and the work of bringing this world to life.

People receiving a delivery of grain; Royal Suit aftermath illustration.

Inside development · Illustrated decisions

Let the consequences
have a human face.

Situation and aftermath illustrations now accompany decisions in the prototype. The people affected belong in the picture.

A note from Tyler

From a text village
to a living realm.

Royal Suit began as a village simulation. Now I’m working toward a game where growing a town means talking to the person responsible for it—and finding the resources to make your promises real.

Follow the development journal ↗Independent development · Fishbone Technologies